From ggc
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01 packagepackage is used to name the directory or folder a class is in arcade;
02
03 importimport means to make the classes and/or packages available in this program wiki.Wiki;
04 /**
05 * All about my classclass is a group of fields and methods used for making objects here.
06 * @authorthis is the Javadoc tag for documenting who created the source code Jam Jenkins
07 */
08 publicpublic is used to indicate unrestricted access (any other class can have access) classclass is a group of fields and methods used for making objects ArtArcade extendsextends means to customize or extend the functionality of a class ArcadeGame
09 {open braces start code blocks and must be matched with a close brace
10 publicpublic is used to indicate unrestricted access (any other class can have access) ArtArcade()
11 {open braces start code blocks and must be matched with a close brace
12 setName("Interactive Art");
13 addArcadeLevel(newnew is used to create objects by calling the constructor GBell.InteractiveArtLevel());
14 addArcadeLevel(newnew is used to create objects by calling the constructor JacobTyler.InteractiveArtLevel());
15 addArcadeLevel(newnew is used to create objects by calling the constructor NickandChris.InteractiveArtLevel());
16 addArcadeLevel(newnew is used to create objects by calling the constructor Jayson.art.ArtLevel());
17 addArcadeLevel(newnew is used to create objects by calling the constructor Kirby.TravValTrackerLevel());
18 addArcadeLevel(newnew is used to create objects by calling the constructor ChrisHull.ArtLevel());
19 addArcadeLevel(newnew is used to create objects by calling the constructor Pavitra.InteractiveArtLevel());
20 addArcadeLevel(newnew is used to create objects by calling the constructor Hemendra.InteractiveArtLevel());
21 addArcadeLevel(newnew is used to create objects by calling the constructor MerimaKim.InteractiveArtLevel());
22 addArcadeLevel(newnew is used to create objects by calling the constructor WilliamAnderson.ArtLevel());
23 addArcadeLevel(newnew is used to create objects by calling the constructor MattCrauswell.InteractiveArtLevel());
24 }close braces end code blocks and must match an earlier open brace
25 }close braces end code blocks and must match an earlier open brace
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Download/View arcade/ArtArcade.java