From ggc
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01 packagepackage is used to name the directory or folder a class is in arcade;
02
03 importimport means to make the classes and/or packages available in this program wiki.Wiki;
04 /**
05 * All about my classclass is a group of fields and methods used for making objects here.
06 * @authorthis is the Javadoc tag for documenting who created the source code Jam Jenkins
07 */
08 publicpublic is used to indicate unrestricted access (any other class can have access) classclass is a group of fields and methods used for making objects BreakoutArcade extendsextends means to customize or extend the functionality of a class ArcadeGame
09 {open braces start code blocks and must be matched with a close brace
10 publicpublic is used to indicate unrestricted access (any other class can have access) BreakoutArcade()
11 {open braces start code blocks and must be matched with a close brace
12 setName("Breakout");
13 addArcadeLevel(newnew is used to create objects by calling the constructor SampleLevel("Hello"));
14 addArcadeLevel(newnew is used to create objects by calling the constructor Jayson.breakout.BreakoutLevel());
15 addArcadeLevel(newnew is used to create objects by calling the constructor NickandChris.BreakoutLevel());
16 addArcadeLevel(newnew is used to create objects by calling the constructor Hull.BlocktrialLevel());
17 addArcadeLevel(newnew is used to create objects by calling the constructor TravVal.BreakoutLevel());
18 addArcadeLevel(newnew is used to create objects by calling the constructor Pavitra.BreakoutLevel());
19 addArcadeLevel(newnew is used to create objects by calling the constructor Hemendra.BreakoutLevel());
20 addArcadeLevel(newnew is used to create objects by calling the constructor JacobOlson.BreakoutLevel());
21 addArcadeLevel(newnew is used to create objects by calling the constructor KimMooney.BreakOutLevel());
22 addArcadeLevel(newnew is used to create objects by calling the constructor Merima.BreakOutLevel());
23 addArcadeLevel(newnew is used to create objects by calling the constructor WilliamAnderson.boLevel());
24 addArcadeLevel(newnew is used to create objects by calling the constructor MattC.BreakoutLevel());
25 addArcadeLevel(newnew is used to create objects by calling the constructor Blake.BreakoutLevel());
26 }close braces end code blocks and must match an earlier open brace
27 }close braces end code blocks and must match an earlier open brace
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Compiler Errors:
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1. ERROR in Jayson/breakout/BreakoutLevel.java (at line 245)
paddle.setShape(new java.awt.geom.RoundRectangle2D.Double(0, 0, 5, 1, 1,
^^^^^^^^
The method setShape(Shape) from the type Sprite is not visible
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2. ERROR in Jayson/breakout/BreakoutLevel.java (at line 617)
paddle.setShape(new java.awt.geom.RoundRectangle2D.Double(0, 0, 10, 1,
^^^^^^^^
The constructor ImageSprite(URL) is undefined
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24 problems (24 errors)
Download/View arcade/BreakoutArcade.java